Showing posts with label Wearables. Show all posts
Showing posts with label Wearables. Show all posts

Sunday, October 5, 2014

The Investments In A Wearables Future

Editor’s note: Matt Witheiler is a General Partner at Flybridge Capital Partners. You can follow him on his blog.

People may debate when the wearable first came into being or what industries will be most impacted by the technology, but there is no debating that startup activity in the wearable space has accelerated. If Apple moving into a category is one sure sign of anything, it’s that.

Between consumer interest and investor attention, the wearable category is exploding. In fact, it is exploding so much so that a deep dive look can help determine exactly what is driving growth in the space.

CrowdWearProbably the best proxies for gauging consumer interest in startup wearable devices are crowdfunding sites. Of the 443 crowdfunded projects previously analyzed, 64 of them were what one would call a wearable device. The category as a whole was among the most dominant when it came to consumer appetite: Although wearables only accounted for 14 percent of all projects, with $41 million they accounted for 22 percent of all dollars raised by consumers in hardware projects.

Of these 64 wearables, 53 percent were worn on the wrist/hand, 25 percent were worn on the head and 14 percent were worn on the body. It seems that consumer interest is highest in the wrist/hand wearable category, specifically with connected watch projects like Pebble, Kreyos and Omate each pre-selling north of $1 million of product. Clearly the idea of a watch as a third screen is resonating with the crowd.

Viewing wearables through the eyes of where investors are putting money paints a different picture. While the crowd spent $41 million on wearable devices between 2008 and today, investors put an impressive $463 million to work in the category across 82 companies, according to data from Mattermark and CrunchBase. That means that for every dollar of product consumers spent on a crowdfunding site, investors plowed in another $11.

VentureWearSurprisingly the majority of dollars, 58 percent, went into companies that did not take the crowdfunding route prior to raising money. Equally surprising is that only 19 projects in the wearable category that crowdfunded their way to $100,000 or more went on to raise venture money.

On a percentage basis, this means that only 23 percent of wearable projects that raised venture capital since 2008 had their start on a crowdfunding site, suggesting investors are using crowdfunding success as one indicator of potential but not the only one.

From a category view, if investors speak with where they put their dollars, they are most bullish about wearable plays involving wrist/hand devices: These took 32 percent of dollars invested and appears to mirror consumer excitement in the category.

In contrast to consumer interest, however, was the body wearable category in which consumers only spent 9 percent of their dollars yet the category accumulated 26 percent of investor dollars. Also different is the addition of a “software” category to capture software intended to augment or enhance wearable devices – something that the crowdfunding world has not contributed to.

If the data shows anything it shows that both consumer and investor interest in the wearable space is high and continues to grow. Six years ago the number of wearable companies of any significance could have been counted on two hands; now you’d need 15. The area of overlapping interest between the crowd and investors is strongest in devices either worn on the hand or on the wrist, demonstrating a shared vision of the future.

This overlap suggests something unique. While consumers back products on crowdfunding sites, investors back visions. The convergence of consumer and investor interest in connected watches specifically suggests that there are compelling individual products available today and that there is an inspiring vision for these products in the future; something Apple has keyed into. No matter whether you’re a consumer or an investor, that’s something everyone can get excited about.

For access to all the data used to generate this report, check out the full document here.

IMAGE BY Shutterstock USER Lightspring (IMAGE HAS BEEN MODIFIED)
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Thursday, September 25, 2014

Wearables Present a Huge Challenge to News Publishers, and That’s a Good Thing

LG's G Watch R LG’s G Watch R pestoverde/Flickr

In the early 90s people balked at the idea of reading the news on a computer, yet if you looked at online services of the day (Compuserve and AOL), user demand would say otherwise. News was consistently among the top activity. Eventually that same demand drove Web 1.0 and by the time Web 2.0 hit, news consumption shifted online.

At the same time, mobile news apps started appearing on early portables like the Palm Pilot and iPaq through services like AvantGo. It was clumsy and awkward, but you could actually read the news away from your desk. By the time the smartphone matured (Treo, Blackberry, then iPhone) news consumption started shifting to mobile.

Now more time is spent consuming news on mobile than on desktop (Comscore Mobile App Report 2014).

During this evolution the news business massively transformed. Newspapers consolidated, newsrooms disappeared, foreign correspondents and investigative journalism suffered. Yet at the same time the demand for mobile news has skyrocketed. On Google Play, news is the second fastest growing category behind games (AppAnnie app report, Q2 2014).

We are experiencing a rebirth in news and it’s being driven by mobile.

2014 is the year of the wearables and just when news publishers are finally figuring out mobile, wearables are popping up everywhere. Mostly on reader’s wrists.

But is there a place for news on the wrist? Are readers going to shift behavior yet again?

As a news app publisher, this is the best possible time & place: The unknown. Fundamental questions drive our development, “do readers even want news on their wrists?” and “What should news look like on a watch.” As a news platform we’re forced to experiment, try new formats, fail, learn and adapt.

When News Republic appeared on the first Samsung smart watch, we had no idea what to expect. Surprisingly users not only browsed headlines, the majority actively read entire articles on their wrists. 30,000 downloads later we’re blown-away at the usage.

Android Wear presents a whole new type of challenge: It’s a limited platform that doesn’t want you to stare at the screen, only glance at it. Our approach here is different, quickly sorting through news alerts and taking action on your smartphone.

Now as smart watches like the Samsung Gear S become unchained from their smartphone masters, we’re faced with an incredible opportunity: To evolve the mobile news experience beyond the smartphone & tablet.

In a recent discussion with a large app store manager, we discussed the idea that news alerts are turning into a primary way mobile readers discover news. And our data backs this up. This trend lends itself perfectly to the smartwatch, A quick glance is all it takes to get the news, not a 3-step process pulling out your phone and unlocking it and launching an app.

On the wrist, news alerts become more immediate, closer to the reader, and more intimate. This increased intimacy puts additional pressure on making sure the user gets the alerts they find most important, to them. News alerts need to get smarter and understand context, location, setting and interests. I want my news app to understand me, to learn from my behavior and give me the news I want, along with a dose of the news I should know.

As a news app, this is the challenge that we are trying to solve. News habits change and adapt quickly: It happened with the web, it happened with mobile, and it’s happening again with wearables. I’m thrilled to be part of this great unknown, because in the end we’re creating something that will make the world more informed, aware and engaged.

Gilles Raymond is founder and CEO of News Republic.


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Thursday, June 26, 2014

Google I/O 2014 Preview: The Developer Conference Has A Design And Wearables Focus This Year

If you’re gearing up for Google’s big annual developer event this year, you might be wondering what the company will be doing with its full two-day event, which kicks off Wednesday. Google’s focus this year is expanding to include more information and value for the gamut of app and software makers. That means speaking not just to developers but also to designers and marketers. But for the average user, there’s still plenty to look for here in terms of news and excitement, too.

A key focus this year, according to people familiar with the matter, will be Android Wear. Google announced the project earlier this year, and released it to developers in beta form. It’s an extension of its mobile OS that is designed specifically for use on smartwatches and other wearable form factor devices, and we’ll almost certainly hear a lot more about it at I/O this year.

moto360-3

Two manufacturers are set to debut the first shipping smartwatches running Android wear this year, including Motorola and LG. Both had promised a summer launch window for these devices, which are the Moto 360 and LG G Watch, and we’ve just entered into summer technically, so we’re almost guaranteed to hear more about these at I/O, if we don’t get a full-fledged launch of both.

We’ll almost certainly get a good long look at Android Wear in a consumer-ready form, with more details and specifics on how it’ll work in terms of both basic built-in functionality and third-party support, and there will probably be a lot of attention paid to best design and development practices for the platform, given that Google and its OEM partners will be pushing for content to populate a wearable app store for the launch of consumer hardware.

Apple has pushed its CarPlay infotainment integration a lot this year, and Google is expected to follow shortly with its own version. Officially announced in January, there’s not much known about the Android-powered in-car system, but already, partners including GM, Audi and Hyundai are on board and the tech is set to debut in new vehicles by the end of this year.

Google is said to be planning a full-scale announcement and reveal of its Android car efforts, which would be in keeping with its other efforts this year to highlight how Android is expanding beyond just smartphones and tablets to cover a wide range of connected hardware and software. Google is said to be planning to make its in-car system directly web-connected, with a focus on making it usable separate from your device, but also complementary to smartphones.

Google is looking to make this year’s show about Android above and beyond traditional mobile screens in general, and that means we could see updates on other projects that involve the broader Internet of Things. A couple of examples include its television efforts, which currently consist of Google TV. There’s said to be a competing Android TV initiative in development, which could break cover at this event.

nest-google

Android TV is reportedly more focused on content than apps and software, as opposed to Google TV. Beyond that, not much is known about it. Google also just acquired Dropcam with its Nest division, which is quickly becoming a hub for all things connected home, and we’ll probably see them talk more about this push and its growing orbit of devices and services. Expect talk around Google’s growing stable of first-party products, but also a focus on how third-party software and device makers can get in on the action.

A new version of Android isn’t necessarily going to be launched at this year’s event, but we will probably get a taste of what’s to come. A recently revealed project called Quantum Paper looks to be set to bring a total redesign to Android software via distinct new guidelines, and Polymer is said to be a framework to hep make that happen via customizable, reusable interface elements.

android-magic

These would make for a very different, significantly redesigned experience not only for Android, but for Google everywhere, on iOS and the web in addition to its own devices. Google wants to really hammer down on design this year, and Quantum plus Polymer look like the best possible candidates to help it chart a path forward. Given how much emphasis is being placed on including designers in the event this year, these are likely candidates for further announcements and explanation.

Google’s event this year will be heavy on those building software for its platforms, but it’ll also introduce a more inclusive definition of the “developer event” that extends to designers and marketers, too. Essentially, everyone involved in the process of building and selling software is meant to get something out of this year’s show, and that includes the old-fashioned developers too.

We’ll have all the action for you over the two-day event right here, including live keynote coverage on Tuesday morning.


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Monday, June 23, 2014

Google I/O 2014 Preview: The Developer Conference Has A Design And Wearables Focus This Year

If you’re gearing up for Google’s big annual developer event this year, you might be wondering what the company will be doing with its full two-day event, which kicks off Wednesday. Google’s focus this year is expanding to include more information and value for the gamut of app and software makers. That means speaking not just to developers but also to designers and marketers. But for the average user, there’s still plenty to look for here in terms of news and excitement, too.

A key focus this year, according to people familiar with the matter, will be Android Wear. Google announced the project earlier this year, and released it to developers in beta form. It’s an extension of its mobile OS that is designed specifically for use on smartwatches and other wearable form factor devices, and we’ll almost certainly hear a lot more about it at I/O this year.

moto360-3

Two manufacturers are set to debut the first shipping smartwatches running Android wear this year, including Motorola and LG. Both had promised a summer launch window for these devices, which are the Moto 360 and LG G Watch, and we’ve just entered into summer technically, so we’re almost guaranteed to hear more about these at I/O, if we don’t get a full-fledged launch of both.

We’ll almost certainly get a good long look at Android Wear in a consumer-ready form, with more details and specifics on how it’ll work in terms of both basic built-in functionality and third-party support, and there will probably be a lot of attention paid to best design and development practices for the platform, given that Google and its OEM partners will be pushing for content to populate a wearable app store for the launch of consumer hardware.

Apple has pushed its CarPlay infotainment integration a lot this year, and Google is expected to follow shortly with its own version. Officially announced in January, there’s not much known about the Android-powered in-car system, but already, partners including GM, Audi and Hyundai are on board and the tech is set to debut in new vehicles by the end of this year.

Google is said to be planning a full-scale announcement and reveal of its Android car efforts, which would be in keeping with its other efforts this year to highlight how Android is expanding beyond just smartphones and tablets to cover a wide range of connected hardware and software. Google is said to be planning to make its in-car system directly web-connected, with a focus on making it usable separate from your device, but also complementary to smartphones.

Google is looking to make this year’s show about Android above and beyond traditional mobile screens in general, and that means we could see updates on other projects that involve the broader Internet of Things. A couple of examples include its television efforts, which currently consist of Google TV. There’s said to be a competing Android TV initiative in development, which could break cover at this event.

nest-google

Android TV is reportedly more focused on content than apps and software, as opposed to Google TV. Beyond that, not much is known about it. Google also just acquired Dropcam with its Nest division, which is quickly becoming a hub for all things connected home, and we’ll probably see them talk more about this push and its growing orbit of devices and services. Expect talk around Google’s growing stable of first-party products, but also a focus on how third-party software and device makers can get in on the action.

A new version of Android isn’t necessarily going to be launched at this year’s event, but we will probably get a taste of what’s to come. A recently revealed project called Quantum Paper looks to be set to bring a total redesign to Android software via distinct new guidelines, and Polymer is said to be a framework to hep make that happen via customizable, reusable interface elements.

android-magic

These would make for a very different, significantly redesigned experience not only for Android, but for Google everywhere, on iOS and the web in addition to its own devices. Google wants to really hammer down on design this year, and Quantum plus Polymer look like the best possible candidates to help it chart a path forward. Given how much emphasis is being placed on including designers in the event this year, these are likely candidates for further announcements and explanation.

Google’s event this year will be heavy on those building software for its platforms, but it’ll also introduce a more inclusive definition of the “developer event” that extends to designers and marketers, too. Essentially, everyone involved in the process of building and selling software is meant to get something out of this year’s show, and that includes the old-fashioned developers too.

We’ll have all the action for you over the two-day event right here, including live keynote coverage on Tuesday morning.


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Friday, June 20, 2014

Apple Explores Ways To Automate Notifications And Alarms Based On Feedback From Wearables

Apple had some new patent applications related to wearables published today (via AppleInsider) and they all deal with a system in which the iPhone acts as a hub that collects data from sensors in wristbands and other types of accessories to automatically track user activity level and set alarms, notifications, and other device settings based on what it sense about a device owner’s current behavior.

This would let it do things like disable Do Not Disturb if it detects that a user has woken from sleep early, despite any hardwired schedule settings, for instance. Another patent describes how sensors combined with an iPhone hub could figure out that there’s another person in bed with a user, and change their alarm from an audible alert to a vibration response on a worn bracelet (or an iWatch?) instead to respect the other person’s own sleep preferences.

In terms of activity tracking, the new patents would allow an iPhone to automatically monitor different kinds of activities just based on monitored user behavior – so if you start a run, it would begin logging that data, specific to that activity type, and even give you information about other factors associated with the activity, like whether it was indoors, outdoors or in what weather conditions. Activity and setting info could also tell a user what kinds of activities they should consider when on vacation, for instance, based on health and vitals as well as climate.

Paired with the revelation yesterday that iOS 8 includes code referencing a barometer and air pressure sensor to be included potentially in an iPhone 6, this patent system begins to seem very real. Apple is almost definitely working on an iWatch, too, so this is one case where its R&D work might indeed be something that’s indicative of upcoming product pipeline.


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